| Management number | 220024683 | Release Date | 2026/05/03 | List Price | $90.00 | Model Number | 220024683 | ||
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What is a 3D mesh, really?This book explains how 3D meshes are actually constructed, stored, and processed in real-world graphics programs.If you have ever wondered why vertices are duplicated or why UVs do not fit neatly, this book is for you.Mesh Guru is a practical guide to understanding the true structure of 3D mesh data through implementation.Rather than focusing on rendering effects or high-level theory, this book dives into how meshes are built, transformed, and prepared for the GPU.Using Direct3D 10/11 as a concrete framework, the concepts explained here apply to modern real-time graphics programming in general.This book covers:How vertices, indices, normals, and UVs are really organizedWhy vertex duplication is unavoidable in real mesh dataThe relationship between geometry data and GPU buffersPractical mesh construction and conversion techniquesCommon misconceptions found in many graphics tutorialsThis book is intended for:Graphics programmers who want to understand mesh data at a low levelDevelopers using Direct3D, OpenGL, Vulkan, or similar APIsReaders who prefer concrete code and data structures over abstract explanationsMesh Guru is part of the Guru Series, a collection of practical books that focus on how graphics systems actually work—through code, data, and real implementations. Read more
| XRay | Not Enabled |
|---|---|
| Language | English |
| File size | 20.2 MB |
| Page Flip | Enabled |
| Word Wise | Not Enabled |
| Print length | 402 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Publication date | February 20, 2026 |
| Enhanced typesetting | Enabled |
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